Ironborn

Racial Characteristics
Unlike other player character races, ironborn are de-signed and built to fulfill a specific role. If you play an
ironborn character, you must first determine how and
why your character was built. These decisions will shape
your character’s racial drawbacks and benefits. In addi-tion, you must pick your character’s burden and establish
some information regarding its creator. These aspects of
an ironborn’s past play an important role in shaping the
character as a person.
Ability Score Modifiers
Ironborn display a wide range of physical and mental
abilities. Some of them are built for combat, while others
are designed for reconnaissance or duty as battle wizards.
Thus, their ability scores tend to reflect their intended
role.
When building your character, you may give a +2 ra-cial bonus to any two ability scores other than Strength in
return for a –2 penalty to any other score. Or, if you want
a +2 bonus to Strength, you gain no bonuses or penalties
to other scores. You do not have to take any ability score
modifiers if you do not wish to.
Size
Most ironborn are Medium, but a few are built for roles
where a larger or smaller size would be advantageous.
Ironborn of a size other than Medium tend to have fewer
special abilities relating to their mechanical heritage.
Medium:Ironborn of this size gain no disadvantages
due to size. They enjoy the full range of benefits from the
ability packages described on the next page. A Medium
ironborn’s base land speed is 30 feet.
Small:Ironborn of this size are built as scouts or
rogues. Most of them are designed to take advantage of
their size to sneak past their enemies or remain hidden in
battle. A Small ironborn gains all the standard benefits for
this size: +4 size bonus on Stealth checks, +1 size bonus
on attack rolls, and a +1 size bonus to Armor Class. Its
base land speed is 20 feet. A Small ironborn may opt for a
–2 penalty to Strength, or it can drop its ability package’s
secondary feature. See the next page for more information
on ability packages.
Large:Ironborn of this size are invariably built for
war. They use their great bulk to wield heavy weapons and
slam opponents before they can draw near. A Large iron-born gains a natural reach of 10 feet, but takes a –4 size
penalty on Stealth checks and a –1 size penalty on attack
rolls and AC. Its base land speed is 30 feet, and its space
is 10 feet rather than 5 feet for Small and Medium char-acters.
A Large ironborn does not gain its ability package’s sec-ondary feature. Also, a Large ironborn takes a –2 penalty
to Dexterity due to its ponderous bulk. Large ironborn are
too heavy and unwieldy to move with the agility of their
smaller brethren.

Ironborn

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